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It must be tough to be 34 and already see your children overshadow you.
That's what's happened to ''Dungeons & Dragons,'' the roleplaying game that for decades has drawn geeks to roll dice and pretend to be elves, sorcerers and other fantasy heroes. It has never quite become mainstream entertainment, but it has inspired roleplaying computer games like ''World of Warcraft'' to borrow its principles and turn them into a multibillion-dollar industry. Now, D&D is borrowing from its imitators. The next edition of the game, due out in June, will for the first time be paired with online features. ''That group that broke up in 1987 because you all graduated from high school and went to schools across the country? Well, you can get that old teenage group back together,'' said Scott Rouse, brand manager for D&D at Wizards of the Coast. (Continuation Source: http://www.sltrib.com/technology/ci_9087288) |
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