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The pulling power of Games Workshop’s futuristic Warhammer 40,000 franchise is surprising. As a boy, I dabbled in this world, until I got fed up with grown men shouting “Waaaaaaaggggh” while hunched over their collection of expertly painted Orks.
So I left it all behind, but never lost the theoretical interest in that sort of thing (not the shouting, the gaming). 15 years later, Dawn of War II is moving the franchise further into the digital sphere, after the very successful first iteration created new legions of fans. Four years ago, Relic unleashed Dawn of War, a violent and relatively faithful real-time strategy version of the 40K universe. The usual suspects were all present and correct – Space Marines, Orks, Eldar, Chaos and so on – and its success spawned expansion packs-a-plenty. It satiated the appetite of less hardcore RTS fans who weren’t as interested in the more cerebral, intelligent strategy of the Total War series, falling far more on the C&C side of things. (Continuation Source: http://www.gamezine.co.uk…-dawn-war-ii-$1222683.htm) |
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Comments
ӝNirach
A malibu and coke for you, a G&T for me
Another decent RTS being kicked in the head because no one has the big ones necessary to dirt farm.
Keep your eyes peeled for the average gamers.
Nothing's broken, it's just functioning differently.