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I'm sure some of you may have noticed, but the MMO industry has been growing and growing. It's now one of the largest bodies of the gaming industry. There have been many triumphs for the MMO universe, but there have also been quite a few failures, which has raised the question, "Can these games truly become global? Are subscription models going to decline? How should developers innovate the play?" There are also questions about how big a role established IP should play, as well as the overall costs.
To read more on this, see the original document at: http://www.warcry.com/art…ok-At-The-Genre-and-Its-F. |
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